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I’ve gone through a missing implementation in UE 5.5.4 for Google IAP of non-consumable (one time purchase item). I had to modify the Engine\Plugins to fix it. Let me know if you would like to use it.
I ran into this too, and ended up following Unreal’s docs closely for setting up the Android packaging and permissions. Figuring out how to monetize android app at https://infatica-sdk.io/ took some trial and error, but once I got the in-app purchase plugin working and set up the right keys in Google Play Console, it started working. Double-check your AndroidManifest and gradle files for anything the engine didn’t auto-generate right.